Transitioning from 2D prompts to 3D "world models." This project explores how spatial intelligence makes digital environments feel persistent.
The Italy Room
Leveraged Unity VR template to create an Italy-themed room, testing architectural scale and user presence in immersive learning.
GatherVerse Summit 2023
On April 14, 2023, I had the honor of delivering this recorded presentation at CSGC 2023 which I really enjoyed. The title of my presentation was: Emerging Technologies Through a Pragmatic Lens. Enjoy!
CSGC 2023
On April 14, 2023, I delivered the following recorded presentation virtually at Computer Science Gaming Conference 2023. The title of my presentation was: My Unity Pathways Journey: Mastery Through Microlessons.
Adobe Creative Educator Level 1
The Level 1 assignment involved creating a creativity collage. I created the following creativity collage graphic (pictured above) using Adobe Spark as well as images drawn from Adobe Stock. This graphic represents ways of supporting students' creativity by allowing them to use different modalities (i.e. video, 3D modeling, VR, writing, painting, audio, podcast, drawing) in meeting course learning objectives.
GatherVerse Summit 2022
In 2022, I had the honor of delivering a recorded presentation at GatherVerse 2022 which I thoroughly enjoyed. The title of my presentation was: VR Through An ID Lens. Enjoy!
I transform passive courses into high-impact digital experiences. Leveraging an MA.Ed and two decades in Higher Ed, I bridge the gap between emerging tech (AI/VR) and inclusive andragogy to create learning that is experienced, not just consumed.